IAAPA
HERALD SUMMER ISSUE 2009-07-04
Welcome to a new fresh Issue of the IAAPA Herald !
One more time we are back to this kind of layout.
No clicking around with different web pages - only interesting and fun
reading.
Thanks to all participants that has helped ourselves to make this
newsletter.
The content looks like this:
1.
Quarterly Profile
Warchick Written by Pelleplutt
2.
Strategy Corner
Tojo goes to Canada - Written by
Explosive
3.
A
Tournament Winners Chronicle Fall Classic 2008 Written by Desertfox
4.
A
Tournament Winners Chronicle Summer Open 2008 Written by Explosive
5.
A
Tournament Winners Chronicle Spring Classic 2008 - Written by Explosive
6.
A
Tournament Winners Chronicle AAR SPRING 2008 - Written by Explosive
7.
Tournament
Update - Written by Explosive IAAPA
Tournament Director
8.
Mentorship Update - Written
by Leothelop
9.
Minister of Finance
Report - March 2009 Written by JohnPin
10. Live Playing make double fun Contribution
by Feerless Fred and Blackpedro
11. Just wanted someones shoulder to cry on Contribution by Blackpedro
12. Tournament Player of The Year 2008 - Standings
13. Tournament Update Finals through Time
I hope you will enjoy this Summer
Issue of the IAAPA Herald, and do not forget to help our new members with a
trial game. Send an e-mail to Leothelop ( lburbee@comcast.net ), and volunteer! All you need to do is play a friendly non-rated game
with a new member, in order to help him or her to get started and learn all
abbreviations for a nice and fun play-by-mail.
If you like to write for the club and the IAAPA
Herald, please send me a mail and let me know what you wanna do or write about.
Also, I urge all members
to send in material about anything and share fun events, happenings or
pictures.
Thanks,
//Pelleplutt, Editor IAAPA Herald
pansergutten2000@hotmail.com
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QUARTERLY PROFILE WARCHICK
Name: Gemini K. Hahn (I've NEVER gone by
Gemini, its always been Jen, even as an infant...) aka War Chick
Age: 27
Location:
Hi and welcome to this interview! Where are you from?
(Country and city):
I am originally from upstate
Tell us little about that city (sightseeing things,
theatre, museums, buildings historical things architecture etc anything)
I'm a very lucky girl... I live only a few blocks from the
National Mall...
Do you get a chance to visit museums
relating to World War II, that might allow you to draw parallels to the game?
Actually, I'm a little embarrassed to say I know very,
very little about World War II... I feel terrible that many of the clever
quips that my opponents write are lost on me... I didn't even know what
the Luftwaffe was until an opponent wrote a comment about it in a game we were
playing! I will say, though, I look up everything people comment on, and
its actually gotten me more interested... I watch the history channel,
and have started reading a bit more about the war... From the
limited amount that I've learned, I don't think the game is an accurate
depiction of the real war...
How long
have you played Axis and Allies?
The first time I played a game was February 19,
2007... I know the exact date, because its in my IAAPA profile...
I never played the game before joining the club...
Do you
have the board game? Or do you only play on the internet?
I don't have the board game, but I do have a xerox
copy of the instruction manual...
How did
you get involved with A&A in the very first place?
I work EXTREMELY long hours, sometimes 18 hours
straight... There are breaks in my work, between 10 to 30
minutes sometimes... During those times its difficult for me to stay
awake... My uncle used to play the game... He taught me so that I
could take my turns during the breaks to stay awake...
What
sort of work do you do?
Two friends of mine and my uncle started a company
while we were in school, using "signals" from publicly available
satellites to take images of skylines... It evolved, and we were
purchased by a holding company who contracts services for our
government... In its simplest terms, I "bounce" signals to take
pictures using "satellites"... I was included with the sale,
contracted for 10 years, agreeable to very long hours, but once the 10 years
are up, I won't have to work again... ;.) The breaks during
which I take turns are times I'm waiting for satellite passes...
Do you
have any hobbies except A&A?
Jogging, shopping, and laying on the beach...
Not in that order, I list jogging first because I do it every day... I
wish I could shop every day, too... ;.) For now the
beach is waiting, but I'll be there someday...
What is
it with A&A that you make you like it?
The math... I'm a math girl... You can
picture a librarian type if you'd like, but you'd only be half
right... ;.) I like the challenge of
deciding which battles to take, and adjusting strategy when the result
falls a few standard deviations from center... I don't use an odds
calculator like some players, so the larger battles become a challenge...
I like that every game is different, I feel the dice can give a novice the
chance to defeat even the best players...
Have you
ever visited an IAAPA-convention?
No. I only recently learned there are
conventions... Unfortunately, I don't have a lot of free time, and have
to stay rather close to the
What is
the most difficult thing with the game from a strategic point of view?
For the Axis, I try to remember that the goal isn't to
take over the world, but to score 84 points... German purchasing
decisions, and defending West and
For the Allies, I think its
What
separates the absolute top-players from the average player? (how can the
average player get better)
Not that my opinion means more than the next player,
but I think there are many things that separate the elite players... A
few of the biggest:
1 - the discipline to walk away from a battle gone
wrong...
2 - they pay attention to the score of the
game... Strategic positioning of units and taking key territories is
important, but the Allies start the game with a 90-57 advantage of
IPC's... I think the strong players are mindful that a consistent 10
point lead in IPC's allows them to put 3 more units per turn on the
board... Ten turns into the game, thats up to 30 units... The
average player, I think, looks for short term gains and only evaluates the
score at the end of their turn... The experienced players, I think, look
for the way to win and hold 2 or 3 IPC's at a time...
Do you
prefer the Axis or the Allies?
I like being the Allies, but my record as the Axis is
much, much better... The statistics on the website for records playing
for each side are very inaccurate... Almost the opposite of what they say
for Axis versus Allies...
Which
turn do you think liberating
I
think its different in each game... I will say that I think the struggle
for Africa affects
What is the
optimal start with Japan ?
As the Axis, I very much like a fast start with
Sometimes
I'm not an advocate of buying a Carrier,
especially as the
That being said, as soon as possible I try to split
the Allies' fleet of boats between the UK SZ and the WSp SZ, tempting the Axis
to lose their planes as much as I can...
What do
you think about the club, is there anything that could be made better?
I think the club is fantastic... I really enjoy
playing... The volunteers who run it seem very
dedicated... I happened to be looking one time, and saw there were
several players who signed up, but never played a game... I don't know if
thats because they joined and weren't sure who they should challenge, or if
they thought the club was supposed to set up a challenge for them... More
experienced players (anyone who has been in the club longer than 6 months)
should make it a point to play a newcomer at least once per year, and the club
should find a way to communicate to members when someone new joins... I'd
suggest a weekly email be sent to all members listing anyone new to the
club... Once the email is written, it can be copied each week and the
names of newcomers changed, to minimize the time it would take a volunteer to
send it out... If current members sent a challenge or even an email
welcoming a new member once in awhile, it would make people feel comfortable
playing and staying, which would grow the number of people we're playing around
with...
Thanks for your time and a very interesting interview
Jen!
// Written by Pelleplutt
STRATEGY CORNER TOJO GOES TO
Written By Explosive
What kind of options do we have in
Most of us have found our way to A&A through the
2nd Edition, this most wonderful game! However, no matter how wonderful it
sounds there are a lot of glitches, for example the map. In the 4th
Edition this glitches has been eliminated and I would like to take a closer
look at them.
The seazones around
The biggest change is at the Eastern Frontier where
the usual stalling trenchwar has disappeared, and been substituted by mobile
and flexible battalions trying to outmaneuver each other. You will get to know
these changes already in your first Revised game.
One interesting news is that Alaska΄s seazone is
adjacent to
Since Hudson Bay is no longer adjecent so Western
Canada a puchase for
We could take one Carrier and two Battleships and the
transports to EJS and one fighter and the bomber to BRY to attack WCA (possible
defended by one inf).
We could
make for instance ac and/or 2 battleships + transports to EJS and ftr+bmb to
BRY, to attack WCA (might be defended by 2 inf + ftr, bmb eller 2 inf + 2 bb +
bmb and Alaska with one or two infs), and the we also load at least 2 infs
(rather 3inf+arm) from Japan to BRY.
The we earn 3 extra ipcs + at least 2 more the next
turn since the Allies can not liberate
Now USA must free WCA, but the bomber might be in MOS
and the fighters in LIB/North Sea, or the air might be needed in other
operations, so it must be either the cheap variant 3inf ECA +arm WUS (this means
only a little less pressure on EGY) or attack heavy with 6inf,arm ECA + 3arm
WUS (now the transports stands empty and EGY is save).
In your next turn with
If USA chosen the heavy operation and now holds WCA
with 5inf + 4arm you could by using 2 transports in ALA and two from EJS,
attack with 6infs +3arms +2ftrs +bmb +2 battleships. Most likely you will
occupie WCA destroy more units than you lose, hold EGY and keeping
This guerrilla tactic can we maintain as long as we
like, only to retreat at a time we chose and leave the Allies with some empty
transports and the units in WCA. One important thing to note is that in
How
about Russia? Have we not neglected them by this operation in Canada? Not as much as one might think. Yes we did not send as
much Japanese infantries on them as possible, but on the other hand we did not
either need to pull troops from PER to EGY (to save important ipc for
****************************************************************************
A TOURNAMENT WINNERS CHRONICLE FALL
CLASSIC 2008
Written by Desertfox
Well my bid was 20 putting units in
Man, EEu, LIB and KWA. The strategy was to hold
****************************************************************************
A TOURNAMENT WINNERS CHRONICLE SUMMER
OPEN 2008
Written by Explosive
Axis push hard against
****************************************************************************
A TOURNAMENT WINNERS CHRONICLE SPRING
CLASSIC 2008
Written by Explosive
Traditional start with axis taking
However McGoo brutaly show me a way to
figth back, sacrefice anything to wipe out axis stacks.
It looks like allies have Germany under
controll and Russia will beat Japan but the price has been high and when a new
German stack arrive to Stalingrad and stand strong it become a battle to much
for allies that has to surrender.
An explosive stradegygame were Explosive
had a lot to learn.
****************************************************************************
A TOURNAMENT WINNERS CHRONICLE
AASPRING 2008
Written by Explosive
With the bid in Libya and fail to get a hold
in Africa axis to go extreme aggresive in eastern europe. Sametime puching to
hard east so allies get controll of Paris but after tvelve rounds of bloody
figthing at the eastfront Moscow are ready to fall and so do allies.
********************************************************************************
TOURNAMENT UPDATE
Written by Explosive IAAPA Tournament
Director
The tournament season of 2008 was
outstanding! Tourney pages has been updated better then ever and with fast updating
service at our BBS pages. Some finals have finished and some are going in last
rounds. Here is a update of the last action:
Masters:
A final between two of IAAPAs most decorated members, AAtorpedo who played
Masterfinals also in 2001 and 2002 beat HoganS, the winner of Masters 2003 and
finalist
Fall classic: An unusual situation with two players in their first
final. Desertfox won over Swordplay and become the 34th tournament winner in
IAAPAs 15 year long tournament history.
Combat Pro: This final is going on as we speak. Ghemr is battle
against Ghost7. Do we have our 35th winner here ?
Army challenge: Here we have Blackpedro who playing Axis with a bid of
two German subs and two Japanese transports. It looks like Pedro are ahead but
he is up against Ghost7, and Ghost7 is hot right now
AAR Summer: Ghostglider
vs Spud. Ghostglider got a very good start and
won almost immediately. Nevertheless Spud collected three tournament points and
advanced to third place in All Time Tournament Player of the Year.
Slug Fest: This must be the strangest final game ever! First
Explosive got really lucky in the very first turn forcing War Chick to reach
for the tech-dice. With 7 tech rolls with USA-1 the roller decided to award
Warchick with Rockets, IT and Heavy Bombers! Now it looks like Allies can
comfortable wipe Axis out, but in round two
The season of 2009 has started well and
some of the tournaments has reached the quarterfinals.
Written by Explosive IAAPA Tournament
Director
**********************************************************************************
MENTORSHIP UPDATE
Written by Leothelop
Things here are
fine, first thing I'd like to say is thanks to everyone who has helped with
trial games with new recruits and all the people that have helped the new
recruits with problems that I couldn't resolve. The mentorship program seems to
be working OK, but I could always use more people to volunteer to play trial
games. Most of the new recruits are real excited about starting a game the
biggest problem is the time it takes to get a game started. I have to email a
member asking them if they would be interested wait for their reply, get a game
number then get them started. Sometimes it takes up to a week from the time the
new recruit requests a trial game until he can get started. At one time there
was a copy of the map on the site which showed the abbrvs. If we could get a
sample move to show them what a move looks llike would be helpful, I always
send a copy of an old move that I made just to show them an outline of what a
move looks like. But I would say in general everything runs pretty smooth.
A trial game that
is available for new members. You are not required to join IAAPA for this game;
full membership is your choice later. This trial game is
"non-ranked," and is meant for new players to get a feel for PBM
(play by email). I, as a mentor, will be available to answer any questions that
new players may have.
Perhaps have a read of the club rules: (also a sample of PBEM play is
available, although it is rather full of "banter"
IAAPA Mentorship Coordinator Leothelop
All members that are interested in helping newcomers out with a trial game,
please send Leothelop a mail and volunteer. Be prepared to start within a very
short notice;
lburbee@comcast.net
**************************************************************************
Minister of Finance Report - March 2009
Written by
JohnPin
Greeting Gents,
As Minster of Finance I oversee dues collection, accounting, and
budgetary and cash flow issues.
For some interesting historical data, lets review some membership
numbers.
From January 2002 through December 2008 we have had 510 paid members (includes
new and renewing), which averages out to about 73 paid members per year, or 6
per month. Through February 2009 we have 11 paid memberships, or about 6
per month. This suggests that our membership numbers have remained fairly
stable over the last 7 years. Also, just to clarify, I used the term
[UTF-8?]βpaidβ members above to include new members and renewals,
not to imply some members are nonpaying.
It seems like everyone is always interested in the age and demographic
breakdown of the membership, so here are some interesting facts. In 2008,
our youngest member was 23, the oldest was 69. The average age was
38.8. Over the last 7 years the average age was 34.3. This may
reflect that we are shifting to an older player pool. [UTF-8?]Iβll have
to look at this in a couple of years to see if the trend is continuing.
Of the 89 paid memberships in 2008, 64 were from the United States
(71.9%), 12 from Canada (13.5%), England, Germany, The Netherlands,
Norway and Sweden had 2 each (2.2% each), and finally Italy, Denmark and Spain
had 1 member each (1.1% each).
IAAPA remains solid
financially, despite some large expense responsibilities. As of this
writing, we have approximately $9,600 in the coffers. Our outstanding
debt for the new website is estimated at about $5,500. We also owe about
$3,300 in server fees. We historically pay about $500/year for miscellaneous
expenses (Bulletin Board, Annual Convention, etc.). We have yet to be
billed for these items, but we must keep these funds escrowed. It is not
unusual for the company that hosts the server to bill us every three years or
so.
In summation, the club remain vibrant
and viable even in these harsh economic times. Members pay the whopping
price of $1.00 per month, which is a great value, also considering the fee has
never been raised. Assuming our membership numbers and annual expenses
remain stable, I do not foresee the need for an increase in the immediate
future.
Take care.
John
Minister of Finance
*****************************************************************************
LIVE PLAYING MAKE DOUBLE FUN
Contribution by Feerless Fred and
Blackpedro
I used to play live when I was 20 and after 3years we
made our own little rules , we had bombers deploying 1 infantry by parachute we
had 5 board games and we played blind, so that was the best , the only way to
see what was going on was with air and you would also get no response if you
got hit with aa , hehe most of the time we had 3 players playing 2nd
edition blind , some games lasted to the early mornings, no extra to the axis though,
so it was exciting, im 47 now and been playing this game for almost 30 years,
still need a bit of help once in awhile with the dice gods
..!!!! ach!
but having fun and deploying tough strategic moves
So after years of missing my favorite game
AA
result married with children !... and work of course I decided to check
out playing aa on the computer, my friend david who I used to play with wanted
to play online but the game is 4hours long !..... give or take , I looked for a
different game and found this site with pbem ,,,which is play by email so
you can take a turn in due time!,,, ive met many people when I first started
and we still all had fun, when I got the hang of this , I enjoyed the people I
met , like Blackpedro and pelleputt , blackwatch, indyjones was my first kill
ill never forget him and his family, most players I met I sent pics and we
talked about where we came from and our lives ,,, always an interesting story,
my best kill though was a general named BlackPedro , we had a lot in common and
we played many games, I found out he lived in Sault Saint Marie which is our
true north and last year we set out to RV a trip up north , visiting Peter and
his Family we had become good friends playing this game together we had to
meet,, and it continued through our visit . we still continue to share our
adventures today , and truly had made a good Friend, here are some pics
Dont forget the most important pic! Hehe live footage
of the D-day invasion from the beaches!
Thanks Fred
. Feerless Fred that is
***********************************************************************************
Just wanted someones shoulder to cry
on
Contribution by Blackpedro
I think the dice roller wants me to stay a one star
general for life because she throws me these rolls so often!! up there in the
Spring classic vs Hogans and while WEU is occupied by the allies,
attempting to clear out some of EEU. meanwhile he shot down my
going to sit out for a while!
> Game Number: 16450
> Country: RU, Turn: 3, Round: 2
> Attacker: Blackpedro
> Description: eeu
>
> Results for requested rolling follows
> ------------------------------------------------------
>
> IAAPA Dice Roller Results for Game: 16450
>
> Turn: 3 - Country: RU(eeu) Round: 2
> A&A 2nd. Edition Rolling Method
> Battle Type: Ground, Roller Mode: Manual, Selected OOL: KAAC
>
> Round: 2
> Attacker: 8 INF 5 ARM 1 FTR
> Defender: 8 INF 3 ARM 3 FTR
>
> Attacker Rolls:
> INF: 3,2,4,6,2,6,3,6 (0 hits)
> ARM: 5,5,1*,5,6 (1 hits)
> FTR: 5 (0 hits)
> --------------------------
> Total Attacker Hits: 1
>
> Defender:
> INF: 2*,2*,1*,2*,5,1*,1*,6 (6 hits)
> ARM: 2*,3,1* (2 hits)
> FTR: 4*,4*,3* (3 hits)
> --------------------------
> Total Defender Hits: 11
*************************************************************************************
Pelleplutt Herald Editor: This was the aa-gun
Blackpedro mentioned !
TPOY Tournament Player Of the Year
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TOURNAMENT PLAYER OF THE YEAR 2008 |
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4th
Revised Edition |
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2nd Edition |
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Rank |
Alias |
Points |
Spring |
Summer |
Fall |
Spring
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Summer
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Fall
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Slug |
Army |
Masters |
Combat |
1 |
Explosive |
20 |
Winner |
Q |
S |
Winner |
Winner |
|
Winner |
|
Q |
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2 |
Molvas |
9 |
F |
Q |
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Q |
S |
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Q |
3 |
AATorpedo |
9 |
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S |
F |
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Winner |
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4 |
Spud |
8 |
Q |
F |
Q |
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S |
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Q |
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5 |
Blackpedro |
7 |
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S |
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F |
S |
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6 |
Ghost7 |
6 |
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F |
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F |
7 |
Ghostglider |
6 |
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F |
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S |
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Q |
8 |
PipPopsRising11 |
5 |
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Q |
S |
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Q |
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Q |
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9 |
HoganS |
5 |
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Q |
Q |
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F |
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10 |
Abel |
5 |
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S |
Q |
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S |
11 |
Cnty |
5 |
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Q |
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Q |
Q |
S |
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12 |
Komp |
5 |
Q |
S |
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Q |
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Q |
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13 |
Fatlander |
4 |
S |
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S |
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14 |
Dessertfox |
4 |
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Winner |
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15 |
Swordplay |
4 |
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F
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Q |
16 |
Ghemr |
4 |
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Q |
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F |
17 |
McGoo |
4 |
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F |
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Q |
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18 |
Uffishbonga |
4 |
S |
S |
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19 |
thx1138 |
3 |
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S |
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Q |
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20 |
Rewstr |
3 |
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S |
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Q |
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21 |
War_chick |
3 |
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F |
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22 |
Leno |
2 |
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S
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23 |
Highground |
2 |
Q |
Q |
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24 |
Kieranbren |
2 |
Q |
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Q |
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25 |
Mezza |
2 |
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Q |
Q |
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26 |
Groefaz |
2 |
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S |
27 |
Iron_Cross |
2 |
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S |
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28 |
VonSchneekloth |
2 |
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S |
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29 |
Amgor |
1 |
Q |
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30 |
Elf |
1 |
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Q |
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31 |
Mangomike |
1 |
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Q |
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32 |
Unit10 |
1 |
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Q |
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33 |
Konig |
1 |
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Q |
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34 |
RedCloud |
1 |
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Q |
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35 |
.231 |
1 |
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Q |
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0 |
W=4 points |
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F= 3 points |
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S= 2 points |
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Q= 1 point |
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0 |
W=Winner |
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F= Final |
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S= Semifinal |
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Q= Quarterfinal |
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TOURNAMENT UPDATE
2008
Tournament Player of the Year:
2008 MASTERS: AATOREPDO-Hogan S
2008 COMBAT: GHOST7-Ghmer
2008 SPRING: EXPLOSIVE-Mcgoo
2008 SUMMER: EXPLOSIVE-AATorpedo
2008 FALL: DESERTFOX-Swordplay
2008 ARMY: Ghost7-Blackpedro
(Live)
2008 AAR FALL: not
there yet
2008 SLUG: EXPLOSIVE-Warchick
2008 AARSPRING: EXPLOSIVE-MOLVAS
2008 AAR SUMMER: GHOSTGLIDER-SPUD
(live)
2007 Tournament Player of the Year:
EXPLOSIVE
2007 MASTERS: EXPLOSIVE-MOLVAS
2007 COMBAT: LENO-FATLANDER
2007 AAR MAIN: EXPLOSIVE-REWSTR
2007 SPRING: LENO-Facil
2007 AAR SUMMER: EXPLOSIVE-MAT27
2007 AAR FALL: BLACKPEDRO-Explosive
2007 FALL: EXPLOSIVE-PIPPOPRAISING11
2007 SLUGFEST: KOMP-KENBELL
2007 SUMMER: EXPLOSIVE-HOGAN
S
2007 ARMY: BLACKPEDRO-KENBELL
2007 ITSL: 3rd
Triumvirate (Explosive, Spud & Facil)
2006 Tournament Player of the Year:
REWSTR
2006 MASTERS: EXPLOSIVE-REWSTR
2006 SPRING: FROGMAN10-BLACKPEDRO
2006 SUMMER: KOMP-Strategicspock
2006 FALL: REWSTR-EXPLOSIVE
2006 SLUGFEST: PIPPOPSRAISING11-EXPLOSIVE
2006 ARMY: REWSTR-PELLEPLUTT
2006 ITSL: TEAM
"UNKNOWN NAME" (Explosive, Spud, Facil)
2005
Tournament Player of the Year: REWSTR
2005
MASTERS: REWSTER-FACIL
2005 SPRING: FROGMAN10-Rewstr
2005 SUMMER: EXPLOSIVE-CNTY
2005 SLUFEST: AATORPEDO-LENO
2005 CHEETAH: SPUD-EXPLOSIVE
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END
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